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Online Gaming: Welcome to a New World Order

By: Kyle Lane

Ones and zeros.

More than we know I am sure. and we are all a part of it whether we like it or not.

We have even fashioned for ourselves magic worlds where we can become anything we have ever dreamed, and a few things that we would never have had the imagination for.

Access to these planes is granted through a computer and an internet connection.

In these new worlds, we can exchange a few words with other adventurers like our selves, who are weary of the dull, day-in day-out of our genuine existences and want only to feel the excitement of pillaging a another dungeon, gaining the next level, forging a new weapon.

What drives human beings to long for escape from our lives? People can be delightfully lost for days in a novel, hours in a movie, minutes in a song. Why?

It is clear that world can be a nasty place, but I think it has to more to do with our imaginations coupled with our longing to be unbound.

These escapes provide relief from the constraints of reality. The last thing going through the head of a level 56 mage in the center of a furious battle with a fire breathing dragon is the fact that the rubbish has to go out and the rent is due tomorrow.

In Ashenvale Forest there are no irritating land lords - and if there was you could almost certainly just toss a fireball at them and boom - dilemma solved.

The remarkable thing about the new "worlds" being produced online is that the lines between reality and fantasy are growing increasingly fuzzy. Some of these virtual communities have evolved into real world economies, with all the risk and reward connected with real markets.

It was to be expected, when ever you have demand for anything, you will eventually have some one who will be willing to supply what is demanded, and some one else willing to pay for it.

Multi-billion dollar real-world industries have emerged as a result of satifysing virtual world demands. If you don't want to labour for hours to develop your online character, you can spend the cash to buy one - all leveled up, all geared up and ready to go!

I have read many stories about in-game weapons or equipment selling for thousands of dollars.

I read the other day of a man who was taken in by the cops for stealing thousands of dollars of virtual goods by hacking game accounts.

I am sure that everyone has heard something like this before, but the principal perception is significant.

In many cases, online games provide you with the prospect to buy the in-game virtual cash with your cash. I would not be the slightest bit amazed to observe that some of these game world currencies are doing better than some of the real world currencies right now! At first, it would be simple to articulate that all can be traded is time in that one person invests time to fashion a virtual asset and another buys that asset. But once you establish the perception of an real money exchange market based in a virtual world, you begin to test the perception of a simple swap of time for money. The construction of a viable cash market surrounded by these fantasy worlds raises some interesting questions. What kind of opportunities does that give rise to? Who eventually profits? Who deserves to benefit? Who essentially owns the ones and zeros that generate these virtual assets? How dissimilar, fundamentally, are those ones and zeros than the binary that runs our real money?

All the way through history, technology has formed new markets and new-found opportunities to create enterprise. From the earliest sea faring ships that brought back foreign goods, to continent crossing rail roads that unified the new world, technology has recurrently motivated commerce. What people need in no way changes, but what people want will continuously be decided by what there is to possess!

Now by the capacity of the internet we have become creators of new worlds, and new economies have been born out of them. New organizations are establishing claims, staking out territories and making vast income in these virtual worlds. These enterpirses operate in the real world with real money, but at the same time they don't…or they have decided that there is at the end of the day no difference.
You can obtain virtual "gold" with your real money. You can also sell your virtual resources for real money.

It has become increasingly difficult to distiguish the line between reality and fantasy. Is that mage really just a fantasy when you could sell it and pay your mortgage with the money? Nevertheless, scores of individuals are finding that they prefer a little bit fantasy once in a while. It makes it a little easierto be a trucker most of the time when you can be a level 80 Druid the rest of the time.

Here we are, in the midst of a new world order that is perched in the space around us. It is made of ones and zeros and populated by a global need to escape.

Article Source: http://gamblingarticlessite.com

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